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“Making content is HARD”
Since Destiny 2 has been released, Bungie has been underusing content that by and large they’ve already made. It’s a pretty well known secret that most of the content that made up Destiny 2’s initial launch and Year 1 DLC drops isn’t really anything actually new, but instead content that was planned for Destiny 1. […]
Growth Goal Met
Not that I’ve really specified this outwardly, but this month, the site hit the goal for growth this year, and over the past few days I’ve seen a small uptick in general. I don’t really have any completed material this month for the site as I really haven’t gotten to an interview to mix up […]
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]