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Follow-Up Interview with Hakita
Hakita has graciously come back once again. If you’ve missed it (because I do like no advertising, yeah, yeah), you can read the first interview here. You can even check a review based on an earlier iteration of the game here, too. This time I’ve asked him about more inspirations, design questions, and even philosophy! […]
Square Block, Round Hole
Cube World, Pt. 2 I sit here, with but one task in front of me, complain. The problem is some issue where I just don’t want to, not because of whether or not there’s value in it, but because whatever value is there, my head is screaming, it’s negative. So what should be one of […]
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]