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Final Fantasy XVI: The Five Rings.
This article is a response to the overall response I’ve seen to final fantasy 16’s approach to combat. I’ll be addressing the rings that assist you, as well as the decision vs action and story mode. I’ll also express my opinion of difficulty in action games and when they do become inaccessible. Five Rings that […]
DOOM Eternal
If you asked me, before Eternal had came out, from the footage I had seen and the gameplay mechanics the developers were asking, I would say that Eternal solved DOOM 2016’s biggest issues with its sandbox and, on top of that, expanded into a more complicated system which I would normally praise. Unfortunately, that’s the […]
Older Is Better, But It’s Still Old
Cube World, Pt. 3 Older isn’t always better, but there’s definitely areas in which it is. For example, I am definitely not a fan of the direction UIs went, and it’s not just necessarily being old and curmudgeonly: there was a systemic organization of most of the functions associated with any given program, that generally, […]