

Related Articles
Square Block, Round Hole
Cube World, Pt. 2 I sit here, with but one task in front of me, complain. The problem is some issue where I just don’t want to, not because of whether or not there’s value in it, but because whatever value is there, my head is screaming, it’s negative. So what should be one of […]
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]
Mechwarrior 5: Mercenaries Survival Guide
Mechwarrior 5 is a game which I would absolutely like to do a review on… But someone very close got me the base game, so I can’t necessarily make a fair judgement on the pertinent topics; however, because the game is lacking in a number of ways, one’s overall mileage may vary significantly with the […]