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Vernal Edge: Developer Interview
Matt and Alex (HyMyNameIsMatt & Pluswplus), the developers for Vernal Edge, went and answered some questions! Peruse at your leisure, then perhaps consider following one of the links down at the bottom and maybe getting some time with the game if you’re feeling a little… Spicy. Would you mind introducing yourselves? Matt: I’m Matt, I […]
Devil May Cry Files 03: Knockback (Pt. 1)
So as we’ve gone over the rushes in Devil May Cry, we’ve discussed knockback to a certain degree, but now I want to cover knockback in detail in regards to Devil May Cry 3 because Devil May Cry 3’s knockback has one extremely important feature that I believe anyone developing an action game should be […]
Older Is Better, But It’s Still Old
Cube World, Pt. 3 Older isn’t always better, but there’s definitely areas in which it is. For example, I am definitely not a fan of the direction UIs went, and it’s not just necessarily being old and curmudgeonly: there was a systemic organization of most of the functions associated with any given program, that generally, […]