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Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]
DMC 3 Stylish Mechanics 04: Devil May Cry 3 Launchers
Launchers are one of the core elements of Devil May Cry and in general an integral aspect when it comes to aerial combat. How’re you going to get the enemy into the air? What about getting yourself there? Because there’s a lot of launchers in the series and in later games some get a little […]
Monster Hunter Rise: Longsword Guide
Feeling like I might as well get ahead of the curve, I decided I was going to go ahead and do a guide for the Longsword in Monster Hunter Rise. A long time ago, before the plague, I was tempted to write a tip guide for the Longsword but never quite finished, and that has […]