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Monster Hunter Rise: First Impressions
I really didn’t realize the demo was already going on and while I’d seen some gameplay here and there, actually getting the time to get familiar with it has shown that this is going to hook me as successfully as Monster Hunter World did. The gameplay is in so many respects similar, but at the […]
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]