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Understanding what drives different players can be difficult, and trying to establish what goes through their heads is a whole other challenge – but what if someone already did it for you? What if someone had already gotten into the majority of player’s heads and figured out what was there? Well, quite fortunately, someone already […]
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]
Monster Hunter World: 5 Tips for Veterans
I meant to write a review a long time ago for Monster Hunter World, but never got around to finishing it. In the mean time, I did actually put together a few tips which are some subtleties that can consistently that I sat on and never actually posted, so here it is: #1: Comfort is […]