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DOOM Eternal
If you asked me, before Eternal had came out, from the footage I had seen and the gameplay mechanics the developers were asking, I would say that Eternal solved DOOM 2016’s biggest issues with its sandbox and, on top of that, expanded into a more complicated system which I would normally praise. Unfortunately, that’s the […]
Gifs from 2020
Before the year rolls out, I figure it’s best to put together a sort of ‘editor’s pick,’ of the various gifs that’ve been made through for the site and other places that might not have made the cut either because they weren’t fit for the relevant material or just haven’t been seen or posted here […]
Genshin Impact Combat Tech Guide
I wrote my two tip guides for Genshin Impact’s combat a very long time ago, and as a result, they are fairly old, and quite frankly, at this point could be combined along with a few other techniques, and overall observations in order to create a fairly in-depth combat guide for combos – if most […]