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Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]
Destiny 2: Still Stumbling Forward
I suppose, at least, I can’t say it’s one step forward, two steps back, but I suppose that would depend on your point of view and opinion. It’s pretty easy to be disenfranchised with Destiny and Bungie. Still, the latest acts by the sandbox team and Bungie’s own statement of intent, paints a picture of […]
Devil May Cry Files 03: Knockback (Pt. 1)
So as we’ve gone over the rushes in Devil May Cry, we’ve discussed knockback to a certain degree, but now I want to cover knockback in detail in regards to Devil May Cry 3 because Devil May Cry 3’s knockback has one extremely important feature that I believe anyone developing an action game should be […]