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Devil May Cry Files 01: Stinger
There are a bunch of places to start, but this one comes by way of a very particularly excellent request. It’s hard to quantify this value to outsiders, but those familiar with the series probably know, Stinger is one of these game’s defining moves. So let’s not prance around and be awfully wordy about it. […]
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]
Optimal Range
It’s an interesting, strange concept. I’d wanted to write about Daemon X Machina but before I could really sit down and do that properly, I had to go through and try out all the different weapons. In doing so, I immediately found myself disappointed the more I experimented with certain common weapon types, which essentially […]