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War Thunder Review
War Thunder is one of the more interesting titles on the free-to-play market: it more or less has established the standard for realistic vehicular combat, but simultaneously, the majority of the gameplay is largely involving suffering, punishment, and forced extraction of money from your wallet if you want to break even towards the higher ends […]
Square Block, Round Hole
Cube World, Pt. 2 I sit here, with but one task in front of me, complain. The problem is some issue where I just don’t want to, not because of whether or not there’s value in it, but because whatever value is there, my head is screaming, it’s negative. So what should be one of […]
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]