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DOOM Eternal
If you asked me, before Eternal had came out, from the footage I had seen and the gameplay mechanics the developers were asking, I would say that Eternal solved DOOM 2016’s biggest issues with its sandbox and, on top of that, expanded into a more complicated system which I would normally praise. Unfortunately, that’s the […]
Gifs from 2020
Before the year rolls out, I figure it’s best to put together a sort of ‘editor’s pick,’ of the various gifs that’ve been made through for the site and other places that might not have made the cut either because they weren’t fit for the relevant material or just haven’t been seen or posted here […]
Stylish Genshin: Evade Canceling.
With Genshin Impact out, I’ve been enjoying it pretty thoroughly. More so than I have Breath of the Wild, largely for Genshin’s more in-depth combat. And while there’s a lot to say about the way the different elements react, I wanted to take some time and illustrate some basic tech which can help make combat […]