This is a topic that is more or less extremely important and dear to my heart, simply because I have had a lot of experience in this particular area being both that I am someone who at one point was extremely competitively driven, as well as the fact I’ve been keenly aware of how the […]
There’s a number of different tricks I’ve picked up over the years, ranging from fundamentals to advanced concepts specific games, check this out if you were wanting to learn something! Maybe you’ll find a game you play in here…?
Mechwarrior 5 is a game which I would absolutely like to do a review on… But someone very close got me the base game, so I can’t necessarily make a fair judgement on the pertinent topics; however, because the game is lacking in a number of ways, one’s overall mileage may vary significantly with the […]
I meant to write a review a long time ago for Monster Hunter World, but never got around to finishing it. In the mean time, I did actually put together a few tips which are some subtleties that can consistently that I sat on and never actually posted, so here it is: #1: Comfort is […]
So if you’ve explored the earlier cancel in Genshin Impact, you’re probably familiar with the fact there’s actually a few things you can do with it. For the most part, it really makes it easy to follow up on different combos and keep damaging a specific enemy, besides looking cool, that is. But, that costs […]
With Genshin Impact out, I’ve been enjoying it pretty thoroughly. More so than I have Breath of the Wild, largely for Genshin’s more in-depth combat. And while there’s a lot to say about the way the different elements react, I wanted to take some time and illustrate some basic tech which can help make combat […]
In the effort of doing something in a timely fashion, Star Citizen’s upcoming atmospheric flight is fairly interesting. There’s a lot to talk about when it comes to the state of the project, but honing in on this in particular I think is worthwhile because for a bit I just, didn’t get it. That isn’t […]