Now, these aren’t ‘combos’ in the sense of the word I normally apply here, but that is the term by which Devil May Cry refers to its more basic attack chains so that’s the header. Out of sheer defiance, however, outside of referencing their specific names, I’ll likely be referring to these as attack chains […]
I play this game too much.
Launchers are one of the core elements of Devil May Cry and in general an integral aspect when it comes to aerial combat. How’re you going to get the enemy into the air? What about getting yourself there? Because there’s a lot of launchers in the series and in later games some get a little […]
So as we’ve gone over the rushes in Devil May Cry, we’ve discussed knockback to a certain degree, but now I want to cover knockback in detail in regards to Devil May Cry 3 because Devil May Cry 3’s knockback has one extremely important feature that I believe anyone developing an action game should be […]
Now that we’ve explored the primary rush of the Devil May Cry series, what’re the other varieties in the series? Here I’ll take the time to demo the rushes from Devil May Cry 3 onward, (Dante’s) Stinger not included. Gunstinger To start us off, we have why I didn’t go through Devil May Cry 3’s […]
There are a bunch of places to start, but this one comes by way of a very particularly excellent request. It’s hard to quantify this value to outsiders, but those familiar with the series probably know, Stinger is one of these game’s defining moves. So let’s not prance around and be awfully wordy about it. […]