This review is written from the perspective of someone who values the combat system the most. So I will be focusing mostly on the combat throughout this review however I will also mention a few thing about the world and story. Mainly though the combat is going to be front and center in this review […]
Tag: combat design
Game Design Discussion: Shortstop.
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]