A long, long time ago, I had written an article on high speed gunnery and had formulated an entire to base it on, but the hook was built on a witty comparison to the gatling guns in modern American jet aircraft and revolvers. This was written well over half a decade ago, and while I […]
Author: BroadestOfSwords
Friendbait: GQuuuuuuX
Although it’s not pertinent anymore, I wanted to write down my thoughts about GQuuuuuuX. I would’ve gotten started sooner, but I finished up Zeta Gundam at approximately the same time, and that immediately made me realize I should probably watch through all ZZ and very likely sit myself down for one more watchthrough of Char’s […]
Now’s the Best Time to Try Armored Core 3
I have a friend who likes to frequently remind me that part of the charm with the older Armored Core games is their absolute clunk. In modern video games, we usually have a lot of jank – but clunk? Clunk is usually filtered out pretty quickly anymore because clunk absolutely sucks. We just don’t remind […]
Game Design Discussion: Shortstop
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]
Gundam Battle Operation 2: Do Something Extremely Wicked!
Ah, finally, it’s come out on PC… And even though this is definitely far and away not the game for most people, Gundam Battle Operation is still a remarkable experience, especially if you’re of the competitive mindset. Seriously, as per the title, you should absolutely check this out how GBO2 handles competitive ranking. We’ll discuss […]
He’s Dead, Jim
So for a little bit here at Into the Blue Sky, we may have some temporary content issues. Gfycat, the service that provides the hosting for all of our webm/gifs is dying, and as such, various posts on the site will be impacted tremendously. I’m going to be frank here for a second and say, […]
Genshin Impact Combat Tech Guide
I wrote my two tip guides for Genshin Impact’s combat a very long time ago, and as a result, they are fairly old, and quite frankly, at this point could be combined along with a few other techniques, and overall observations in order to create a fairly in-depth combat guide for combos – if most […]
Character Overview: Diluc
Diluc: Genshin’s not-really-discounted version of Bruce Wayne, is probably one of the more interesting claymore-wielding characters in general, if mostly because of his Elemental Skill and how this ability weaves into his regular attacks, besides actually being a genuinely fun move-set. Diluc definitely has some specific combo ability, but this relies mostly off of using […]
An Honest Review Of Gundam Evolution
I was kind of half-heartedly excited for this: hero shooters kinda suck. The principles behind some of their abilities and stuff are cool, they definitely spice up multiplayer shooters in general, but to be honest, they don’t feel that satisfying to me. Gundam Evolution is essentially a hero shooter with a Mobile Suit Gundam skin, […]
Character Overview: Beidou
Beidou’s the first four star character to be focused on here, but she hardly feels like it. Her moves have more in common with Diluc than they do most of the other claymore users. Now, with the fact she’s a four star character, these overviews are handled slightly different in that context: instead of looking […]







