So if you’ve explored the earlier cancel in Genshin Impact, you’re probably familiar with the fact there’s actually a few things you can do with it. For the most part, it really makes it easy to follow up on different combos and keep damaging a specific enemy, besides looking cool, that is. But, that costs […]
Author: BroadestOfSwords
Genshin Impact Tip: Evade Cancel
With Genshin Impact out, I’ve been enjoying it pretty thoroughly. More so than I have Breath of the Wild, largely for Genshin’s more in-depth combat. And while there’s a lot to say about the way the different elements react, I wanted to take some time and illustrate some basic tech which can help make combat […]
Ultrakill: Early Access Review
I could sing a lot praise for Ultrakill, but I think the more telling thing about the overall quality of the game is the lack of complaints I can really muster. To put it as succinctly as possible, DOOM Eternal had problems, and Ultrakill seems to be absolutely aware of them, either providing eloquent solutions […]
Star Citizen PTU 3.10: Early Atmospheric Flight
In the effort of doing something in a timely fashion, Star Citizen’s upcoming atmospheric flight is fairly interesting. There’s a lot to talk about when it comes to the state of the project, but honing in on this in particular I think is worthwhile because for a bit I just, didn’t get it. That isn’t […]
Destiny’s BXR: Slide Cancels
Before I go anywhere else, this one couldn’t have been solo so props go at to Xeltriskal, the lady, the legend. They’re good people. So without going too deep into things I quite frankly don’t fully understand, the best way to explain this is, BXR still works, but it doesn’t work as BXR in Destiny […]
Player Psyche Profiles
Understanding what drives different players can be difficult, and trying to establish what goes through their heads is a whole other challenge – but what if someone already did it for you? What if someone had already gotten into the majority of player’s heads and figured out what was there? Well, quite fortunately, someone already […]
DOOM Eternal
If you asked me, before Eternal had came out, from the footage I had seen and the gameplay mechanics the developers were asking, I would say that Eternal solved DOOM 2016’s biggest issues with its sandbox and, on top of that, expanded into a more complicated system which I would normally praise. Unfortunately, that’s the […]
Daemon X Machina Review
So do I recommend it? At a 60$ price point, the game is a bit weak, so whether or not you’ll appreciate that purchase point is likely entirely dependent on your appreciation for the the mecha genre. If you liked the Armored Core series, and From Software’s last entry before abandoning it to jump ship to the Souls IP, could very well sate an itch you’ve probably had for a long time.
Optimal Range
It’s an interesting, strange concept. I’d wanted to write about Daemon X Machina but before I could really sit down and do that properly, I had to go through and try out all the different weapons. In doing so, I immediately found myself disappointed the more I experimented with certain common weapon types, which essentially […]
“Making content is HARD”
Since Destiny 2 has been released, Bungie has been underusing content that by and large they’ve already made. It’s a pretty well known secret that most of the content that made up Destiny 2’s initial launch and Year 1 DLC drops isn’t really anything actually new, but instead content that was planned for Destiny 1. […]