Destiny 2’s Shadowkeep should, by all means, be a fairly wonderful expansion. Unfortunately, it’s just not quite there. There’s a few issues, and the first and foremost, is that whether or not you will appreciate the expansion will probably vary greatly depending on whether or not you’ve experienced Destiny 1 on a console and if […]
Author: BroadestOfSwords
Older Is Better, But It’s Still Old
Cube World, Pt. 3 Older isn’t always better, but there’s definitely areas in which it is. For example, I am definitely not a fan of the direction UIs went, and it’s not just necessarily being old and curmudgeonly: there was a systemic organization of most of the functions associated with any given program, that generally, […]
Square Block, Round Hole
Cube World, Pt. 2 I sit here, with but one task in front of me, complain. The problem is some issue where I just don’t want to, not because of whether or not there’s value in it, but because whatever value is there, my head is screaming, it’s negative. So what should be one of […]
Disappointment World
(Cube World, Pt. 1) It’s been awhile, but I guess I’ve been pretty disappointed in a lot of things and haven’t really found much inspiration, or, I guess more appropriately, I don’t really want to write about the things that have disappointed the hell out of me, in my opinion, they just don’t need that […]
Devil May Cry Files 03: Knockback (Pt. 1)
So as we’ve gone over the rushes in Devil May Cry, we’ve discussed knockback to a certain degree, but now I want to cover knockback in detail in regards to Devil May Cry 3 because Devil May Cry 3’s knockback has one extremely important feature that I believe anyone developing an action game should be […]
Destiny 2: Still Stumbling Forward
I suppose, at least, I can’t say it’s one step forward, two steps back, but I suppose that would depend on your point of view and opinion. It’s pretty easy to be disenfranchised with Destiny and Bungie. Still, the latest acts by the sandbox team and Bungie’s own statement of intent, paints a picture of […]
Making a Shield – Gundam Breaker
Gundam Breaker 3 is a hell of a game. Released prior to New Gundam Breaker, the game is all around tremendously good. The only real negatives worth listing are the visual novel/story aspects, and hell, that’s a matter of taste. The story has its moments here or there, but this isn’t a Gundam anime or […]
Devil May Cry Files 02: Rushes (Pt. 1)
Now that we’ve explored the primary rush of the Devil May Cry series, what’re the other varieties in the series? Here I’ll take the time to demo the rushes from Devil May Cry 3 onward, (Dante’s) Stinger not included. Gunstinger To start us off, we have why I didn’t go through Devil May Cry 3’s […]
Devil May Cry Files 01: Stinger
There are a bunch of places to start, but this one comes by way of a very particularly excellent request. It’s hard to quantify this value to outsiders, but those familiar with the series probably know, Stinger is one of these game’s defining moves. So let’s not prance around and be awfully wordy about it. […]