Not that I’ve really specified this outwardly, but this month, the site hit the goal for growth this year, and over the past few days I’ve seen a small uptick in general. I don’t really have any completed material this month for the site as I really haven’t gotten to an interview to mix up […]
Uncategorized
I don’t know, I didn’t want to stick it anywhere else!
Soft, Not Hard
Destiny 2’s Shadowkeep should, by all means, be a fairly wonderful expansion. Unfortunately, it’s just not quite there. There’s a few issues, and the first and foremost, is that whether or not you will appreciate the expansion will probably vary greatly depending on whether or not you’ve experienced Destiny 1 on a console and if […]
Older Is Better, But It’s Still Old
Cube World, Pt. 3 Older isn’t always better, but there’s definitely areas in which it is. For example, I am definitely not a fan of the direction UIs went, and it’s not just necessarily being old and curmudgeonly: there was a systemic organization of most of the functions associated with any given program, that generally, […]
Square Block, Round Hole
Cube World, Pt. 2 I sit here, with but one task in front of me, complain. The problem is some issue where I just don’t want to, not because of whether or not there’s value in it, but because whatever value is there, my head is screaming, it’s negative. So what should be one of […]
Disappointment World
(Cube World, Pt. 1) It’s been awhile, but I guess I’ve been pretty disappointed in a lot of things and haven’t really found much inspiration, or, I guess more appropriately, I don’t really want to write about the things that have disappointed the hell out of me, in my opinion, they just don’t need that […]
Destiny 2: Still Stumbling Forward
I suppose, at least, I can’t say it’s one step forward, two steps back, but I suppose that would depend on your point of view and opinion. It’s pretty easy to be disenfranchised with Destiny and Bungie. Still, the latest acts by the sandbox team and Bungie’s own statement of intent, paints a picture of […]