I could sing a lot praise for Ultrakill, but I think the more telling thing about the overall quality of the game is the lack of complaints I can really muster. To put it as succinctly as possible, DOOM Eternal had problems, and Ultrakill seems to be absolutely aware of them, either providing eloquent solutions […]
Tag: DevilMayCry
Devil May Cry Files 03: Knockback (Pt. 1)
So as we’ve gone over the rushes in Devil May Cry, we’ve discussed knockback to a certain degree, but now I want to cover knockback in detail in regards to Devil May Cry 3 because Devil May Cry 3’s knockback has one extremely important feature that I believe anyone developing an action game should be […]
Devil May Cry Files 02: Rushes (Pt. 1)
Now that we’ve explored the primary rush of the Devil May Cry series, what’re the other varieties in the series? Here I’ll take the time to demo the rushes from Devil May Cry 3 onward, (Dante’s) Stinger not included. Gunstinger To start us off, we have why I didn’t go through Devil May Cry 3’s […]
Devil May Cry Files 01: Stinger
There are a bunch of places to start, but this one comes by way of a very particularly excellent request. It’s hard to quantify this value to outsiders, but those familiar with the series probably know, Stinger is one of these game’s defining moves. So let’s not prance around and be awfully wordy about it. […]