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Tag: Final Fantasy

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Game Design Discussion: Shortstop.

Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]

Posted on July 11, 2023August 25, 2023 Author BroadestOfSwords Comment(0)
Gameplay Tips & Tricks Uncategorized

Final Fantasy XVI: The Five Rings.

This article is a response to the overall response I’ve seen to final fantasy 16’s approach to combat. I’ll be addressing the rings that assist you, as well as the decision vs action and story mode. I’ll also express my opinion of difficulty in action games and when they do become inaccessible. Five Rings that […]

Posted on July 5, 2023August 25, 2023 Author Mel Knight Comment(0)
Review

Final Fantasy 16 Combat Demo First Impressions.

Keep in mind this is impressions of the demo not the final game. Everything here is subject to change upon release. Since the FF16 demo has released I have ran through Eikonic Challenge mode about twenty times at this point. All I want to do its play this god damn demo its that good! The […]

Posted on June 13, 2023August 25, 2023 Author Mel Knight Comment(0)

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