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Tag: game mechanics

Overview Review Uncategorized

Final Fantasy 16 Review after 150+ hours.

This review is written from the perspective of someone who values the combat system the most. So I will be focusing mostly on the combat throughout this review however I will also mention a few thing about the world and story. Mainly though the combat is going to be front and center in this review […]

Posted on August 15, 2023August 25, 2023 Author Mel Knight Comment(0)
Uncategorized

Game Design Discussion: Shortstop.

Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]

Posted on July 11, 2023August 25, 2023 Author BroadestOfSwords Comment(0)
Review

Final Fantasy 16 Combat Demo First Impressions.

Keep in mind this is impressions of the demo not the final game. Everything here is subject to change upon release. Since the FF16 demo has released I have ran through Eikonic Challenge mode about twenty times at this point. All I want to do its play this god damn demo its that good! The […]

Posted on June 13, 2023August 25, 2023 Author Mel Knight Comment(0)
Genshin Impact Gameplay Tips & Tricks

Genshin Impact Combat Tech Guide

I wrote my two tip guides for Genshin Impact’s combat a very long time ago, and as a result, they are fairly old, and quite frankly, at this point could be combined along with a few other techniques, and overall observations in order to create a fairly in-depth combat guide for combos – if most […]

Posted on May 10, 2022August 25, 2023 Author BroadestOfSwords Comment(0)
Devil May Cry 3 Banner
Devil May Cry

DMC 3 Stylish Mechanics 04: Devil May Cry 3 Launchers

Launchers are one of the core elements of Devil May Cry and in general an integral aspect when it comes to aerial combat. How’re you going to get the enemy into the air? What about getting yourself there? Because there’s a lot of launchers in the series and in later games some get a little […]

Posted on March 20, 2021August 26, 2023 Author BroadestOfSwords Comment(0)
Monster Hunter Rise Monster Hunter

Monster Hunter Rise: Longsword Guide

Feeling like I might as well get ahead of the curve, I decided I was going to go ahead and do a guide for the Longsword in Monster Hunter Rise. A long time ago, before the plague, I was tempted to write a tip guide for the Longsword but never quite finished, and that has […]

Posted on January 25, 2021August 26, 2023 Author BroadestOfSwords Comment(0)
Monster Hunter Gameplay Tips & Tricks

Monster Hunter World: 5 Tips for Veterans

I meant to write a review a long time ago for Monster Hunter World, but never got around to finishing it. In the mean time, I did actually put together a few tips which are some subtleties that can consistently that I sat on and never actually posted, so here it is: #1: Comfort is […]

Posted on January 15, 2021August 23, 2023 Author BroadestOfSwords Comment(0)
Gameplay Tips & Tricks Dives

Stylish Genshin: Switch Canceling.

So if you’ve explored the earlier cancel in Genshin Impact, you’re probably familiar with the fact there’s actually a few things you can do with it. For the most part, it really makes it easy to follow up on different combos and keep damaging a specific enemy, besides looking cool, that is. But, that costs […]

Posted on October 4, 2020August 23, 2023 Author BroadestOfSwords Comment(0)
Gameplay Tips & Tricks Dives

Stylish Genshin: Evade Canceling.

With Genshin Impact out, I’ve been enjoying it pretty thoroughly. More so than I have Breath of the Wild, largely for Genshin’s more in-depth combat. And while there’s a lot to say about the way the different elements react, I wanted to take some time and illustrate some basic tech which can help make combat […]

Posted on October 4, 2020August 22, 2023 Author BroadestOfSwords Comment(0)

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