A long, long time ago, I had written an article on high speed gunnery and had formulated an entire to base it on, but the hook was built on a witty comparison to the gatling guns in modern American jet aircraft and revolvers. This was written well over half a decade ago, and while I […]
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Friendbait: GQuuuuuuX
Although it’s not pertinent anymore, I wanted to write down my thoughts about GQuuuuuuX. I would’ve gotten started sooner, but I finished up Zeta Gundam at approximately the same time, and that immediately made me realize I should probably watch through all ZZ and very likely sit myself down for one more watchthrough of Char’s […]
Now’s the Best Time to Try Armored Core 3
I have a friend who likes to frequently remind me that part of the charm with the older Armored Core games is their absolute clunk. In modern video games, we usually have a lot of jank – but clunk? Clunk is usually filtered out pretty quickly anymore because clunk absolutely sucks. We just don’t remind […]
RX-78-2 Gundam High Grade Model Kit review!
Honestly this kit reminds me of Minecraft Steve, something so generic that anyone can paint their sensibilities on. Also something that can be memed to hell. The Build The build was a breeze it took less than an hour to have this thing together and I don’t have any gripes. The only real trouble I […]
Gundam Model Kit Review: Gyan Krieger!
This review will go over the build process, articulation, and weapons for the Gyan Krieger. I personally had a mixed experience with this kit having a small existential break down over the amount of parts this bloody thing has. When it was done though its really worth it, you get a great looking model with […]
The PlayStation Portal Looks Absolutely ridiculous.
Sony what the hell is this, a handheld that only streams games and spits on the legacy of the great PSP. I’m not really this upset about that but what I do have a gripe with is company’s blatantly selling us garbage. In my opinion streaming games isn’t really worth the price these companies want […]
Final Fantasy 16 Review after 150+ hours.
This review is written from the perspective of someone who values the combat system the most. So I will be focusing mostly on the combat throughout this review however I will also mention a few thing about the world and story. Mainly though the combat is going to be front and center in this review […]
Game Design Discussion: Shortstop
Alright, let’s get this party started with some observations regarding Shortstop: Shortstop is an abstract layer of tech that is present in most action games that have an auto-ranging rush attack. We should probably quickly summarize these things so everyone’s on the same page: a rush attack is a gap closing attack, the best example […]
Final Fantasy XVI: The Five Rings.
This article is a response to the overall response I’ve seen to final fantasy 16’s approach to combat. I’ll be addressing the rings that assist you, as well as the decision vs action and story mode. I’ll also express my opinion of difficulty in action games and when they do become inaccessible. Five Rings that […]
Final Fantasy 16 Combat Demo First Impressions.
Keep in mind this is impressions of the demo not the final game. Everything here is subject to change upon release. Since the FF16 demo has released I have ran through Eikonic Challenge mode about twenty times at this point. All I want to do its play this god damn demo its that good! The […]








